Last week, there were a few leaks of box art and other data that seemed to suggest that Call of Duty: Infinite Warfare was going to take up a rather tremendous amount of space on players’ hard drives, 130 GB.
Today, we have official confirmation that the number is actually accurate. They’ve added an entry to their FAQ about it as a way of addressing the news:
“The estimated storage space required for Call of Duty: Infinite Warfare and Call of Duty: Modern Warfare Remastered (Legacy, Digital Deluxe, or Legacy Pro) is a combined 130 GB. This is a high-end estimate, which includes both games, any Day 1 updates, as well as the additional Call of Duty: Modern Warfare Remastered multiplayer maps to be released before Dec. 31, 2016.”
What this means for players with standard Xbox Ones and PS4s with 500 GB hard drives is that the game will take up roughly a third of their available space, given that the Xbox One has under 400 GB of that free at the outset thanks to the OS, and PS4 has just a little over 400 GB.
The reason why this file size is so absurdly large is somewhat clear, the fact that Call of Duty: Infinite Warfare is essentially two games bundled together, as Modern Warfare Remastered is in the package as well. But even still. Assuming both games are 50 GB (which in itself, is absolutely on the larger end of things these days) that’s still another 30 GB for patches and map packs, presumably, which is almost hard to comprehend.
Weirdly, we are still living in an age when 500 GB is the standard for consoles, or at the very least, the lowest, cheapest tier of hardware. Both Xbox One and PS4 have come out with slim versions of their consoles, which offer a 500 GB tier as the lowest rung. It’s only now that we’re getting to the PS4 Pro that the console will come with a 1 TB hard drive, though that system is being sold as a sibling console to the regular PS4, not a replacement, so 500 GB remains the cheapest option.
This file size really is tough to make sense of. Looking through my Xbox One now, if I want to install Infinite Warfare, it seems like I’ll have to delete at least two other games, and spend most of the day downloading the 130 GB, given that I have a Wifi, not wired connection to the system. Looking across my other games, something like Destiny, which now includes the base game and four content expansions, is still under 50 GB by itself. The Division, a large game that has also added a lot of content is 36 GB. And I remember this year when DOOM’s 45 GB was seen as pretty massive for a campaign + basic multiplayer title.
It is pretty crazy that I only have Halo 5, Destiny, Overwatch, The Division, Battlefront and DOOM installed on my Xbox One, and I still don’t have anywhere close to enough room for Infinite Warfare (and oh yeah, I have to download Gears of War 4 tonight). I have dozens of games ready to be re-downloaded, but that’s not exactly the easiest prospect these days either. My Twitter feed has been blowing up with Comcast subscribers getting a message about a 1 TB data cap going into effect, so deleting and re-downloading games all the time now theoretically costs something. And hilariously, even downloading Infinite Warfare once will now be 13% of my entire monthly internet allotment by itself.
It’s hard to know what there is to be done about this. I don’t really have a problem with games having large file sizes if that’s what they need, but small hard drives are annoying and data caps are borderline criminal. Just know that if you want to pick up Infinite Warfare this year, it’s going to be a significant data investment